Nightmare Rush
Nightmare maps drop uber boss fragments. The table compares all five by profit per hour, using live fragment prices and the item quantity of your maps.
- Abomination — Drops Awakening and Reality fragments, so it feeds Uber Sirus and Uber Maven.
- Citadel — Drops Cosmic and Synthesising fragments. Cosmic is the Uber Shaper entry.
- Fortress — Drops Decaying and Synthesising fragments. Decaying is the Uber Uber Elder entry.
- Sanctuary — Drops Lonely, Traumatic and Reverent fragments, the entry items for the uber Incarnations.
- Ziggurat — Drops Blazing and Devouring fragments, so it feeds Uber Exarch and Uber Eater.
How the numbers work
- EV per run: each drop's chance times its price, added up. In pools where exactly one item drops, the chances add up to 100%.
- Profit per run: EV minus the entry cost.
- Profit per hour: profit per run times runs per hour. One run is your kill time plus load time.
- Chance to profit: the share of 5,000 simulated runs where the loot is worth more than the entry.
- Drops with fewer listings than your minimum count as 0 unless you set their price.
- Your prices, kill times and profiles are saved in this browser only.
What the Nightmare maps drop
The five Nightmare maps (Abomination, Citadel, Fortress, Sanctuary and Ziggurat) drop the fragments for the uber pinnacle fights: for example Cosmic fragments for Uber Shaper, Decaying for Uber Uber Elder, and Blazing and Devouring for Uber Exarch and Uber Eater. Sanctuary also has the widest pool of rare drops.
The value of a run depends mostly on fragment prices and on how many fragments drop, which grows with your map's item quantity.
Using the table
Set Map item quantity to match your maps, and enter your kill time for each map. The table has the same columns as the boss table: entry cost, EV, profit per run, ROI, chance to profit and profit per hour. Fragment prices change through a league, so the best map can change from week to week.